3D Model Generation & Remeshing for VR and AR

Generate prototype props locally and remesh supported models for lightweight real-time XR workflows.

Windows 10/11 · macOS on Apple Silicon · Free viewer

Compact real-time 3D scanner prop illustrating asset creation for VR and AR
FAQ

Common questions

Does Fudge3d work offline for on-site headset testing sessions?

Yes. Remeshing, generation and the viewer all run locally on your GPU, so you can prepare and check assets on-site without an internet connection.

Is unreleased project work kept private when I use Fudge3d?

Yes. Nothing you open, remesh or generate is uploaded - everything stays on your machine, which matters for unannounced VR and AR titles.

What does it cost to start using Fudge3d for VR/AR development?

The 3D viewer is free forever. Optional generation tiers are available, and you can download the installer to get started.

How do I get a model down to a strict mobile-headset poly budget?

Use Fudge3d's local remeshing workflow, then inspect and validate the result against your target application's performance budget.

What GPU do I need to run remeshing and generation?

Remeshing and generation use your own GPU, so requirements depend on the hardware you have. Exact specs are listed on the download page.

Can I quickly prototype an interactable prop before building the final asset?

Yes. Generate a rough version from an image or a text prompt to block out interactions in the headset, then replace it with final art once the interaction is validated.

Prototype and remesh supported XR assets locally

Free viewer · No viewer account · Local creative processing