3D Generation Workflows for Games, Design, XR, Education & VFX

See how Fudge3d fits into prop creation, blockouts, visualization, remeshing, model viewing and confidential 3D workflows.

Windows 10/11 · macOS on Apple Silicon · Free viewer

Lantern, industrial scanner, and speaker representing diverse Fudge3d workflows

All use cases

Pick the workflow you are actually working on.

Game-development prop collection for level blockouts and set dressing

Game Development

Fill a level with props and blockout geometry without paying per asset or sending the art director's concepts to anyone's server.

  • Blockout
  • Kitbash
  • Props
Previsualization set with supporting 3D props for film and VFX

Film & VFX

Previz a sequence and dress a set with background geometry while the shot is still changing daily, on machines already inside the facility.

  • Previz
  • Set dressing
  • Background
Shaded, wireframe and low-poly object variants for VR and AR workflows

VR / AR

Generate environment props, then remesh them to the poly budget the headset actually allows before they ever reach the build.

  • Low-poly
  • Environments
  • Props
Industrial product concept illustrating local product-design workflows

Product & Industrial Design

Turn a sketch into something you can rotate in front of a client this afternoon, and iterate again after they change their mind.

  • Concept
  • Iteration
  • Presentation
Furniture study collection for interior-design visualization

Interior Design

Furnish a scene with the specific pieces a room needs instead of the nearest match in an asset library you already paid for.

  • Furnishing
  • Scene fill
  • Client work
3D model study showing concept, wireframe and finished asset stages

Education

Put a viewer on every machine in the lab for nothing, and let a class generate their own models without a per-student bill.

  • Classroom
  • No accounts
  • No cost per student

Working with Confidential 3D Assets

Studio contracts routinely prohibit sending client concept art to a third-party service. That single clause is why most cloud 3D generators are unusable on professional work and why Fudge3d often is not. Everything stays on the machine it was already cleared to be on.

We are describing how the software behaves, not giving legal advice - check your own agreement.

See how Fudge3d compares to cloud 3D generators
FAQ

Common questions

Which use case page should I read first?

Pick the one that matches what you ship. Game Development if you are filling levels with props and blockout geometry, Film & VFX for previz and set dressing, VR/AR if polycount is your hard constraint, Product or Interior Design if the output is a presentation rather than a build, Education if you are teaching. Each page covers the same tools from that discipline's angle, so reading two is mostly repetition.

Is Fudge3d meant for hero assets?

Fudge3d is designed for props, blockouts, kitbash assets, background geometry and rapid iteration rather than hero-asset workflows. Generated and remeshed models should be inspected and refined for the requirements of your project.

Why does running locally matter for professional work?

Studio and client NDAs may prohibit uploading concept art or reference material to third-party services. Because your own GPU provides the compute, Pro does not add a per-generation charge when you iterate on background assets or scene dressing.

Can students use it without accounts or cost?

The viewer is free forever, needs no account and never contacts the network, so a classroom can open and inspect models with nothing installed but the app. Generation on the free tier includes a monthly allowance per person. For anything beyond that, the practical constraint is GPUs in the lab rather than licences - check the hardware requirements on the download page before planning a course around it.

Does it work with Unity, Unreal, Blender and Godot?

Fudge3d exports standard mesh files and ordinary PBR image maps to a folder you choose, so anything that imports common 3D formats will take them. There is no plugin, no integration and no account linking - you import the files the same way you import any other asset. The current export format list is on the download page.

Is the polycount controllable for VR and mobile?

Use the local remeshing workflow, then inspect and validate the result against your target application's visual and performance requirements.

Can I use the output in commercial and client work?

Yes, on both the free and paid tiers, with no royalty and no attribution required. The law on AI-generated output is unsettled and varies by country, so we do not represent that output is free of third-party rights or that it is copyrightable.

What if my discipline is not listed?

The six pages are the workflows we understand well enough to write about honestly. If yours is not there, the tools do not change - generation, texturing and remeshing behave the same regardless of what the model is for. The free tier exists so you can find out whether it fits your pipeline without asking us to guess.

Is there a catch?

Free includes 10 generations per calendar month. Pro includes unlimited local generation.

Whatever you are building, it builds on your machine.